Press kit
The facts, the words and the pictures for writing about Oddly Orderly, a cozy tidying puzzle game by Cavies Studio.
About the game
A cozy, wordless tidying puzzle about two people moving in together. Sort, stack, hang and mend their things across over a hundred painted pages of one house, often in more than one tidy way. No timers, no fail states, and a magpie who keeps you company and pockets the shiny bits.
Two people are moving in together, and Oddly Orderly tells their story through their things: the shoes by the door, the china on the dresser, the photo of the two of them on the sea wall. Each would tidy differently, so many pages hold more than one tidy way, and every one earns a rosette. A magpie shares the house. It keeps the player company, watches what they’re holding, and takes one shiny thing from every room; everything it took is waiting in its nest at the end.
Features
- 104 pages in twenty rooms. From the hallway to the eaves, with a day by the sea, a winter evening and a birthday party on the way.
- More than one tidy way. A page earns a rosette for each tidy idea it holds: by size, by colour, in pairs, taking turns, a picture made whole. The first rosette turns the page; the rest are there to find.
- Four big pages. A bookcase of twenty-four books, a kitchen dresser of twenty-seven pieces of china, a tool wall with an outline for every tool, and a dressing table of twenty-four things.
- No timers, no fail states, no counting. Hints are pencil sketches, as many as you like, and any page can be skipped.
- A magpie. It keeps you company, watches what you’re holding, and takes one shiny thing from every room. Everything it took is waiting at the end.
- A lofi theme for every room. With soft, warm sounds for every object.
- Mouse, controller or keyboard. Every action is a press, never a hold or a chord. Colour-assist marks and reduced motion are in the settings.
Trailer
Screenshots
From the development build, October 2026. Each downloads as a full-size 1920 × 1080 JPEG.








Logo and icon



About the art
The painted scenes and the music were made during development with generative AI tools run on our own computer, from our own drawings and prompts, then cut, fitted and arranged by us. The game does not use generative AI while it runs.
Contact
For press and interview requests, email contact@cavies.studio.
The game’s page is cavies.studio/games/oddly-orderly, with support and the privacy policy beside it.