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Cozy puzzle gameIn development
23 — 28

Oddly Orderly

Tactile puzzles about arranging everyday objects, with more than one way to put things in place.

Game designInteraction designGodot development
Oddly Orderly — title screen · development build

Oddly Orderly · Title screen · Development buildView full-size screenshot

The experience.

Drag, tap, keyboard, and gamepad controls share one object-placement system, and nothing requires holding a button. Pencil-sketch hints, undo, and alternate solutions keep the puzzles approachable, while a room-by-room journal ties 100 levels across 20 rooms together.

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